Technology Interactions © 2007

Chapter 13: Animation

Self-Check Quiz

1.
The brain/eye relationship that makes motion pictures possible is
A)double vision.
B)persistence of vision.
C)retinopathy.
D)hand/eye coordination.
2.
The function of a storyboard is to
A)show how images will be rendered.
B)give moviegoers a guide to a film.
C)brainstorm new ideas for animated presentations.
D)guide the production of an animated presentation.
3.
Which technology has eliminated the need to hand-draw every frame of a TV cartoon show?
A)light-sensitive cel substrate
B)mechanical copiers
C)computer animation software
D)GIF files
4.
Which technology would most likely be used to create a virtual tour of a building's interior?
A)stop-motion animation
B)motion-capture animation
C)2D animation computer software
D)3D animation computer software
5.
Which type of animation does not have key frames?
A)Dynamic HTML
B)motion-capture animation
C)2D modeling
D)stop-motion animation
6.
Which of the following is true about the cel animation process?
A)A movable model is required.
B)Other techniques are often used with it.
C)It is used only in video game development.
D)It cannot be adapted to the computer environment.
7.
Which adjective best describes video games?
A)interactive
B)static
C)inconsistent
D)unpopular
8.
Which are primitive examples of animation?
A)motion-capture animation and movie cartoons
B)stop-motion animation and 3D computer modeling
C)the zoetrope and the flip-book
D)2D and 3D animation
9.
The most powerful and productive animation tool is
A)celluloid panels.
B)a painter's palette of colors.
C)computer software.
D)a model made of clay.
10.
Which phrase describes GIF files and plug-ins?
A)zoetrope animation tools
B)video games
C)optical motion programs
D)Web-based animation tools
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